﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AppLayer
{
	class GameTimer
	{
		private int _time;

		public int Time
		{
			get
			{
				return _time;
			}
			set
			{
				_time = value;

				if (_time <= 0)
				{
					//TODO: Fire event for Game up
				}
			}
		}
	}
}
